id
Pre-order Rage to get the Anarchy Edition
Bethesda games are generally must-have games, whether they’re fantasy games like Oblivion or grimly humorous futuristic games like Fallout. Most gamers set aside money just in case a hot new Bethesda game might become available. Their next franchise will be Rage, an apocalyptic first person shooter developed with John Carmack and ID software and it’s due out September 13, 2011. To judge by the videos on the official site, anyone who likes shooters should start saving now.
id Mobile’s iPhone, iPod Touch, iPad game prices significantly reduced during QuakeCon 2010
In celebration of QuakeCon 2010, Bethesda Softworks today (August 12, 2010) announced that it will reduce the price for several iPhone games by id Mobile. The sale will take place Thursday, August 12, 2010, through Sunday, August 15, 2010, in the id Mobile section of the Apple iTunes store.
The reduced prices are at least half the full asking price for each game. The games in the sale include…
Doom cover artist Don Ivan Punchatz dies at 73
The man behind one of the most well-known game covers in history died October 22, 2009.
Don Ivan Punchatz created art for National Lampoon, Playboy and National Geographic during his decades-long career. He suffered a heart attack October 11, 2009, and never regained consciousness.
When hired by then startup iD Software to do the cover art for Doom, Punchatz had the option of taking his fee or a percentage of the game’s profits. Not knowing how much profit there would be, he went for his straight fee.
Gamertell Review: Wolfenstein 3D Classic for iPhone, iPod Touch
You’d think slapping a classic shooting game onto a handheld gaming device and giving it a few touchscreen controls would make it a cheap and crappy port. Falsch, meinem Freund.
Wolfenstein 3D Classic is instead a fun iPhone and iPod Touch game that surprisingly revitalizes even this ancient first-person shooter.
Wolfenstein at E3 2008, two videos to oogle
At E3 2008, Activision and a representative of id announced that they are working on a follow up for Return to Castle Wolfenstein. Details at the moment are hard to find, outside of the press conference given at E3.
For those of you who haven’t been too involved with the evolution of Wolfenstein, id took the franchise for a turn that made it more popular in 1992 with…
Power hogging next gen consoles
Attention “green” gamers and anyone who cares about their electric bill: your next-gen consoles are ridiculously power-hungry. According to a post at Destructoid, a PS3 (not in use, but turned on) will run you $250 a year in electricity (about 5x what a refrigerator costs to run for the same amount of time). The Xbox more »
Id itching to hire Doom 4 development team
id Software has announced that it is looking for people to join its internal development team for the upcoming horror first-person shooter, Doom 4.
No information was given about the game, such as new features, story, or even what platform(s) it will end up on. All we know right now is that it’s being – or going to be – made. Here’s the not-so-surprising call for…
id to expand focus as PC gamers move to consoles
Next up to cast a shadow on PC gaming’s vitality is id Software, which had been a driving force in the platform’s popularity during the ’90s with the Doom and Quake games.
Last Thursday (March 20, 2008), id’s Director of Business, Steve Nix, told Eurogamer that the average first-person shooter player isn’t just some guy armed with a keyboard and mouse anymore. Although id will continue to steadfastly support PC gaming, it must take into account the current market shifts. Nix told Eurogamer that even formerly die-hard PC gamers are making the jump to consoles.
“I know that I have friends who are…
Blast From the Past: Id, Apogee in awesome 1992 video
George Broussard and John Romero. Titans of another lifetime. This clip from a local newscast tries to get to the bottom of what all the kids were talking about in 1992, illustrating how neither could find that charming line between hubris and coy self-promotion.
But there’s more to this clip than just hindsight. There really is that jittery feeling of something big about to happen. The narrator’s gushing over “texture mapping” is barely half the story…















