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Ten games I most want to play on the iPad (Part 2)

Apple only last week started accepting iPad optimized app submissions, so who knows if our favorite games will be ready to go by April 3rd? Of course, that doesn’t prevent us from getting our hopes up. Last week, I offered a list of five games I’ve played on the iPhone that I’m now excited about playing on the iPad. In this article, I’ll list the five I’ve not yet played but certainly will when (if) an iPad version is made available.

Ten games I most want to play on the iPad (Part 1)


There are quite a few games I’m eager to try out on the iPad and I’m going to list off ten of them over two articles. The five here are games I’ve already played on my iPhone. Later this week I’ll round up five I haven’t yet played, either because they haven’t been released or I just didn’t think the iPhone would do them justice. I have no guarantee that iPad optimized versions of any of these games will be released but I think that most are a safe bet, starting with…

Analysis: Gaming on Apple’s upcoming iPad (updated)

At first glance it is an oversized iPod Touch complete with a screen for the primary surface area (although a wider-than-iPhone border), a Home button, a SD card slot along the side, a USB port and a bottom power-dock slot.

As a game system, the iPad certainly has the screen advantage. It will be the largest screen of any handheld game device, if we can even call it a handheld device and not a netbook or tablet (or netablet?).

It will also have benefit of a massive library of games although a decent percentage will need to be reworked for the iPad’s size. The accelerometer makes it great for driving and balance games but the size, even light and thin, is going to be too wide, tall and slippery for swinging moves easily accomplished with the iPhone and iPod Touch.

The battery life is not very impressive and may prove a nasty sticking point for gamers. Not being able to run Flash games is also an issue Apple will eventually need to address. The biggest sticking point will be, of course, the price. Five hundred dollars is a bit much for a console let alone a handheld. Of course, with the unexpected early adoption of previous Apple i-creations, this will likely be in a lot of hands and games will certainly sell well.