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Nintendo of America calls dibs on The Last Story

While Nintendo is still being tight-lipped, as always, about the possibility of Xenoblade Chronicles, Pandora’s Tower or The Last Story North American releases, a light has shined down from above. It turns out Nintendo of America trademarked The Last Story on January 13, 2010 and the trademark was just issued July 12, 2011. Nintendo’s got dibs!

This doesn’t really guarantee anything, or mean that we should all get excited about maybe playing The Last Story in English…

Mistwalker’s The Last Story is a Wii game

For quite a while now, Mistwalker has been teasing and tempting fans with news about a new RPG it’s working on, and at Nintendo’s Q3 2009 investor meeting some solid details were finally revealed. Mistwalker has been hard at work on The Last Story a Wii RPG.

So far, we know that The Last Story is a Wii RPG that Mistwalker has been working on since Spring, 2009. Mistwalker’s head is Hironobu Sakaguchi, who created Final Fantasy, and the company has worked on the RPGs Blue Dragon (Xbox 360), Lost Odyssey (Xbox 360), Blue Dragon Plus (DS) and A.S.H.: Archaic Sealed Heat (DS). Nintendo also announced that there will be major announcements concerning The Last Story in March, 2010.

As Siliconera points out, Nintendo has already trademarked the title, The Last Story in both North America and Europe…

Gamertell Review: AWAY Shuffle Dungeon for DS

Title: AWAY Shuffle DungeonPrice: $29.99System: DSRelease Date: November 6, 2008Publisher (Developer): Majesco (Mistwalker/AQ Interactive)ESRB Rating: Everyone 10+Pros: New twist on dungeon crawling, gorgeous design, high production valuesCons: “Shuffle” concept gets annoying, repetitive gameplay, shallow story, unimaginative dungeons and bossesOverall Score: Two thumbs sideways; 73/100; C; 2 out 5.

AWAY Shuffle Dungeon is a game based on a gimmick. There’s no getting around that, especially considering the gimmick is built right into the title. (The dungeons shuffle, okay?)

The problem with such games is that the gimmick often isn’t enough to sustain game play. AWAY Shuffle Dungeon tries to avoid this trap through high production values and a decent mix between 2D dungeon crawling and 3D world exploration but the game ultimately doesn’t rise far enough above its gimmick…