mmos
Opinion: Free2Play will balance MMO world, not take over
The Free2Play market is growing. No one in their right mind would deny that. However, growth does not dictate a take over in the MMO market. While the question of whether or not the F2P market is going to take over MMOs is valid, the F2P market won’t take over. It’ll just balance out the market.
Sure, companies either jumped over to the F2P market entirely or tested it out. Some games have tested out the ideas of endless trials as well. Some companies like Aeria Games started off with and stuck with the F2P formula with games like Last Chaos. Let’s face it. While the F2P method is promising, there are a lot of issues with it. Oddly enough there’s the same amount of issues with the standard subscription-based MMO methods as well. Still, some games have one method working better for them than the other method does.
CES 2010 Hands On: LEGO Universe takes on the world of MMOs
In recent years, we’ve seen LEGO conquer the worlds of Indiana Jones, Batman and Star Wars, to name a few. Up next is NetDevil’s LEGO Universe, which takes everyone’s favorite constructible toys into the realm of MMOs. Hey, I was laughing when I heard the LEGO Star Wars idea initially.
Microsoft to allow games to require hard drive space for MMOs
After months of denials, Microsoft finally admitted that it will allow game developers to require a hard drive for some consoles games. The info was essentially let loose at GameFest Microsoft Game Technology Conference earlier last week (August 13-1, 2007) in Seattle, WA, by a Microsoft rep who said:
“Feel free to require 30GB for your game. That’s just going to make your potential audience a lot smaller.”
Microsoft has basically lifted the hard drive space restriction for MMO developers, potentially meaning that the Xbox 360 versions of games can be nearly identical to PC versions. Xbox Live games will still be capped at 150 MB though no mention was made…















