part 6
Burning Ambition Part 6: From paper to screen
In part five I talked about the nightmare that is finding capable artist to join your team. Enough bitching. It’s time to talk about what we at Burning Man Studios do have.
The production of concept art is by far the best and most rewarding part of the design process for me regardless of the headaches it may cause. I’ve spent the better part of 15 years collecting thousands of different styles of art. I’ve studied and mimicked my favorite comic book artists for hours on end and, now, it is time for the long and painstaking process of character design…















