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Gamertell Review: Professional Techniques for Video Game Writing edited by Wendy Despain

Title: Professional Techniques for Video Game WritingAuthor(s): Sande Chenm Richard Dansky, Wendy Despain (Editor), Beth A, Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Anne Toole, Maurice Suckling and Andre S. Walsh.Price: $39.00 (paperback, 250 pages)Release Date: May 19, 2008Publisher: A.K. PetersFormat: PaperbackPros: Written in easy-to-digest chunks and includes a few useful examples. Great text book for an upper-level high school course or lower-level college course.Cons: Not quite as in-depth as a true professional guide. Should have more real-word examples with notes.Overall Score: One thumb up, one sideways; 85/100; B; * * * 1/2 out of five.

Pro Techniques is not the in-depth guide that will satisfy skilled, professional writers. It is, however, an excellent primer for beginning writers and would make a decent text book for either an upper level high school course or lower level college course.

Click through for the full review…

Fantasy Game writing panel tonight in NYC

Better get your sneakers on and pack a few extra pens in your bag. The NYC Chapter of the IGDA (International game Developers Association) and Writers Cabal are presenting a panel discussion titled “Writing for Fantasy Game Worlds” this evening in New York City.

The event will be 6:30 to 8:30 p.m., tonight (June 21, 2007) at the Wollman Hall of The new School University (65 West 11th St, 5th Floor).

Continue reading for the link to make reservations …