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Cut/Scenes: Saving Private Ryan and the WWII shooter

Welcome to Cut/Scenes, a new Gamertell-exclusive series that will explore the interactions between film and videogames. In this first installment of Cut/Scenes, Danielle Riendeau explores the ways in which Steven Spielberg’s film Saving Private Ryan was the genesis of the cinematic World War II shooter.

Check back each Thursday for a new Cut/Scenes column!

Hollywood Influence is everywhere in videogames – games have borrowed the language of cinema (the use of camera angles, for example), filmic storytelling techniques and characters, and even subject matter. However, there are certain individual movies that have left more than just a general footprint on the videogame world – films that have a direct, tangible and well-documented influence on the industry, such as Alien and Blade Runner. One film stands out for birthing an entire subgenre of games that emulate its style, content, and message: 1998 war epic Saving Private Ryan