software development kit
PlayStation Suite SDK dated for November
Not too long ago, Sony unified all of its services (PSN, Music Unlimited Video Unlimited) into one entity called Sony Entertainment Network. Sony believes doing this will be beneficial to the ecosystem it has set up to deliver a variety of entertainment options to Sony devices. In an effort to make further use of that business model, Sony will release its PlayStation Suite software development kit for developers in November. This will enable game creators to make one game that will work across Sony’s gaming platforms.
PS3 developers given improved SDKs as new PS3 console surfaces
Sony is allegedly going beyond its internal network to improve security. Gamasutra sources claim Sony has handed out new SDKs (software development kits) to developers. The new SDK will apparently enhance security in the games developers create. All this is being done in time for the PlayStation Network’s return that is estimated to occur within six days from now. This additional security may further protect individual games in the event that the PS3 is ever compromised once again.
Kinect SDK will be released Spring 2011
It seems like every week, a new program has been created with Kinect controls. The enthusiast community has done a wonderful job of taking the peripheral, and applying it to many fascinating applications. Microsoft doesn’t mind these Kinect mods (they’re technically not hacks), and encouraged the public to really dig into the hardware to their heart’s content. Microsoft will take its support of third-party Kinect creations to another level this spring when it releases the official Kinect software development kit.
Apple, game companies getting ready for iPhone games
Apple has finally decided to release an iPhone software development kit (SDK), allowing companies to create applications for the phone. The beta version of the SDK is already in developer’s hands and the full version is expected to be released June 2008.
After Apple made the SDK’s announcement at a press conference last week (March 6, 2008), Apple’s VP for iPhone Software, Scott Forstall, demonstrated a space game (Touch Fighter) developed in only two weeks (“and only 10,000 lines of code”), promising touch controls and tilt-sensitive steering.
Perhaps an effort to help the expensive hardware more attractive to a larger audience, game companies have already been…















