We’ve covered the Oculus Rift from the beginning, but now people who aren’t game designers have finally gotten their hands on it at CES, behind closed doors. A Virtual reality headset that uses your own motions as a mouse for first-person shooter games, the headset’s real benefit to home theater fans is the virtual 100+” screen, in 3D it can put in front of your eyes for only about $300. Check out CNET’s Geoff Morrison’s impressions below, and the full piece at the source link:
What’s perhaps most amazing about how good the experience of the Oculus Rift is, is how it overshadows the early pre-production hardware. The LCD screen on this prototype was the worst kind of LCD trash, with tons of motion blur. The developer kit version that’s shipping in March will have a much better screen. The consumer version, they’re expecting to use an even better screen, with better pixel density. Think how rapidly cell phone screens have gotten better and higher resolution, and you have an idea what they’re going to be able to do.